Is there a list of templates? Who they apply to, and the creature type produced. Then just kite and nuke, if you're feeling brave you can decide to just stand there and blast, heal yourself when they get through your dmg absorber.Candlekeep Forum - Templates and Stacking High hp fighters - Throw both DoTs on them, recast purgation if they decide to break the snare. Defy any resist debuffs they cast on you, but check to see the debuff icon is in the top left corner of the buffs/debuffs window. Open with contrition and mix Brand with heals. High def toon? Defy the witch is your friend.
Never forget than defy the witch can dispel those resist debuffs put on you such as Shatter Will, Hex and the Channeler debuffs. With these you should have a decent spread of melee and spell resists. The suffixes of these could be changed to Of Genius, but I feel thaum helps more by adding atk as well as damage. Jewels - Charmed ammy of Thaum, +30 mental resist of Thaum, +30 holy resist of Thaum. Shield - For a shield, I use +30 magic resist, +3 passive def. This helps both your healing and damage, as you have inspiration of zealots, you're find for mana anyways, so runed isn't needed. Melee resistant armour pieces, windlord boots of course. You can make their day by filling them back up!Īrmour - With the recent addition of resist prefixed armours, those will be your best bet. Inspire the chosen - tell your local mages to tell you when they run oom. The reason I don't train the Con buff is that a lot of buffbots already have it for you, let them do their job, you can do yours. Takes care of those pesky huntress/wizard pets. If you feel you have trains enough, put 10 into Visage of Purity. Coupled with block and armour, you should last long enough to kill a lot of melees.)ġ train into things like Invoke the sacred flame, and Inspire the chosen. When/If it's fixed, it's a solid investment. Steadfast soul - 40 (This was meant to be given love, and there's debate about if it's bugged or not.10 trains to make the duration enough for recast.) Sanction of the Temple - 10 (This lets you root people and use contrition to kill them slowly, as health drains do not break roots.Inspiration of Zealots - 40 (Lots of mana coupled with Blessed Mending).Defy the Witch - 40 (A very underestimated spell).Restoration - This is where all left over points go, should mean about 50-60 trains here.Thaumaturgy - Your bread & butter, train it until it takes 3 trains for 1%.Enough trains to reach 69%, about 30 trains. Benediction - All healers should have summon, it helps your friends and guildies out a lot.Medium Armour - Enough trains for 100%, this should be 65-70 trains.Block - 90 trains, should give you about 130%+ block, if you end up with slightly under that, pump it that bit extra.These styles will increase your spells atk rating. Hammer - 10 trains, 45% for the second hammer style.You should try to apply the biggest int rune you can find, a godly int is great. This should leave you with a few leftover points to put into int. Now raise your con and take Healthy as an ox. Then take Wizards apprentice and Brilliant mind. Take away 5 from strength, dex and spirit. It can DoT nicely, and has a very nasty nuke, especially when coupled with a resist debuff from your local channeler. This confessor has good staying power, the ability to heal, block well, and the melee resists to rival a barbarians, but it's not all survivability. Kyrre's Confessor Template Kyrre's Confessor Template